Changelog

Get the insider look about our journey towards improving video game planning for everybody.
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v2.87
Tame the Beasts
30 Oct, 2024

Release v2.87

Beast Cards

Sometimes Cards may roll over from Run to Run without ever getting the attention they need. Often this points to an underlying issue like missing information, unclear assignment or lacking resources. Among many Cards in a Run, it is easy to overlook these.

Beast Token on a Card

To help you identify these cases, we’re introducing our new Beast Mode system for teams on our Pro plan! Once you enable Beast Mode, Cards that don’t reach completion by the end of a Run, will be highlighted with a new Beast Level marker. A Beast Level increases every time a Card misses its target of being done by the end of a Run.

You can customize how the Beast Mode works by clicking the new Beast icon on the header bar of each Run:

Configure Beast Mode

  • To start tracking Beast Levels for Card, enable Beast Mode for the respective Run. This will track completion and level up the Beast Level for any Card that remains undone at the end of the Run, or is moved out during its duration.
  • You can automatically enable Beast Mode after a preset amount of time. This allows your team to have a planning phase to finalize the scope of the Run before committing to the contained Cards.
  • Cards added during a Run receive a ‘NEW’ marker. This helps you track scope changes during your Run. While a Card displays this NEW marker, it can still be moved away from the Run without increasing its Beast level. You can customize the length of this grace period in the Beast Mode settings. Once the grace period has passed, the NEW marker is removed, and the Card is considered as committed to being done within this Run, similar to any Card added earlier.

This is a new feature we’ve successfully tested internally to better identify those annoying stalling Cards that aren’t making progress repeatedly. This allowed us to reassess these Cards, fill in missing information and clear up confusion. We’ve also added sorting and searching options to quickly find Beast Cards.

Having the Beast level tied to a Card may feel a bit direct, so we’re looking for your feedback regarding how these feel. We believe this feature can help bring attention to Cards that need more support and ultimately improve progress in a playful way — just as you know us. Now go ahead and squash those Beasts before they level up further!

More information can be found in our Manual.

More Run Updates

Capacities shows historical Workload

  • Set an explicit Start Date: You can now pick a future start date when setting up new Runs, instead of having to start them within the next week.
  • User Capacities: When editing a user’s capacity, a Tooltip will now show a historic workload for that user.
  • Stats: The time tracking summary will include only time tracking entries that happened within that Run. So if a Card was started in Run A and later moved to Run B, Run A’s stats will now include the stats for that Card.
  • Stat Overview: We’ve extended this sidebar’s functionality by using the Run’s stats at the time it ended where available. We’ve also added hover interactions showing precise numbers for the priority and owner bars. Opening that sidebar now also jumps to the currently running Run.

Further Improvements

Tag Descriptions in the new Manage Tag Form

  • Tag Descriptions: We added the ability to add descriptions to Project Tags, allowing you to document their usage more easily. We also reworked the tag editor to be more user-friendly.
  • Conversations: We’ve added new slash commands to conversations to quickly comment and then opt out, close, or finish a review in just one step and without using the mouse.
  • Dragging Cards: We improved the look and feel for empty drop zones, making interactions more intuitive.
  • Journeys: The Journey Editor now opens in an overlay, streamlining the editing experience.
  • Hand: Hero Cards can now be added to your Hand.
  • Timeline: Should now be much less jumpy when opening another Run or Milestone
  • User Profile: Added option “Enable Quick Edit”. Disabling it prevents opening the edit view when clicking on the card content.

Fixes

  • Milestone & Run Stats: Fixed an issue with time zones east of GMT showing data from the wrong day.
  • Authentication: Fixed issues with Google and Discord authentication on Safari.
v2.86
Pin, Run, Repeat
21 Aug, 2024

Release 2.86

Hey Codeckers! Whether you’re navigating through sidebars, organizing your Journeys, or fine-tuning your Runs, we’ve got some big improvements that will make your workflow smoother and more magical.

🔍 New Sidebar Behavior

New Conversations

We’ve given one of the core elements of Codecks a significant upgrade! The sidebars now slide in as overlays rather than displacing content. Here’s why that’s awesome:

  • More Space: With the sidebars no longer cramping the content behind them, we’ve widened them, giving you more room for your conversations and attachments.
  • Less Distraction: Dive deep into specific card details without those background cards begging for attention.
  • Minimal Card Reshuffling: We’ve been on a quest to reduce disorienting card layout reshuffling, and this change is a big step forward, complementing our previous side panel improvements.

And since conversations haven’t seen a design update in years, we gave it fresh coat of paint as well.

We’re eager to hear what you think of this new experience!

✨ Journey Updates

New Start Journy Modal

Journeys just got a turbo boost!

  • Customizable Steps: Now, when you trigger a journey, you’ll see a screen that lets you pick and choose exactly which steps to create.
  • Organized Zones: Group your journey steps into tidy sections.
  • Shortcuts Galore: Enjoy the same handy card shortcuts as in other parts of Codecks.

This opens up all sorts of new possibilities, like:

  • Only creating the cards you need for pre-production, and saving the rest for later.
  • Recreating specific journey steps as needed.
  • Grouping similar asset types and customizing workflows for each.

Journeys have always been magical, and now they’re even better!

🏃 Run Updates

Three new Run Features

Our Run feature has been leveling up with these handy new options:

  • Auto-Update Pinned Runs: Your pinned Run will now automatically roll over to the next one when it’s done.
  • Auto-Assign Cards: There’s a new option to automatically assign started cards to the pinned Run.
  • Set Finish Time: Now you can specify the exact time and timezone for your Run’s finish.
  • Preserve Run Stats: When a Run ends, we now lock in those valuable stats, giving you more reliable insights into your team’s progress, so that you can rearrange the cards without worrying about losing process information.
  • Improved Run Overview: The updated overview panel now shows not just milestones, but also your Run performances on a vertical timeline.

🎨 Usability Improvements

New Swimlane Layout with Add Card Button

  • Add-Card Button: We’ve slimmed down the add-card shortcut and moved it into the swimlane for a cleaner look, plus we’re using a new add-card icon throughout the app.
  • Swimlane Makeover: While we were at it, we gave the swimlane design a refresh. Zones are now accompanied by our fancy zone icon too.
  • Activity Feed: We’ve reworked the feed for better readability, and similar entries are now neatly bundled together.
  • User Management: Your user settings just got a visual upgrade.

🔧 Further Improvements and Fixes

  • Improved drag and drop When re-sorting cards within your Hand or your Zones, we introduced a new approach for previewing the new order while you’re dragging the card(s) that avoids reshuffling cards.
  • Triaging: Navigating cards with the keyboard got easier! Now, when a card moves, your next/previous navigation keys will remember its old spot, making flowing through your triage session a breeze.
  • Bulk Selection Bar: Tooltips now show shortcuts, making your life a little easier.
  • Activity Feed: Zone changes are now tracked in the feed, so nothing slips through the cracks.
  • Zones: Click on a Zone label to filter and view only that Zone’s cards.
  • Open Card: Use Shift+S to quickly set a Hero card for the one you’ve got open.
  • Notifications: Bulk notifications are now safe to dismiss without affecting other alerts.
  • Card Creation: You can now reference uploaded images with ! during card creation.
v2.85
Speed Run
03 Jul, 2024

Release 2.85

You have been asking for them for a long time: This release finally brings our own support for Runs (a.k.a. sprints)! And on top of that we have a ton of usability improvements making you go even faster. 🚀

Runs

Timeline containing Runs

You can now add Runs. These are automatically recurring milestones — in other tools often called sprints or cycles. The term ‘sprint’ comes with a bit of implied baggage and since we wanted to create our own interpretation, we decided to use a different terminology, inspired by sprints and dungeon runs. 🏃🏽

These Runs are shown as bars within the Timeline. You can set up multiple Run configurations at once and set the following properties:

  • A short code to identify each Run configuration
  • Associated project(s)
  • Length (e.g. weekly, fortnightly, monthly)
  • Amount of upcoming Runs to show in timeline
  • The weekday on which to start each Run

Run Configuration

Runs not only save you a lot of busy work, but help you segment your work further. You can assign Runs and Milestones independently to any Card. This way you can plan your weekly progress towards a big release Milestone. Or track different Milestones initiatives in the same weekly Run. We made the setup as flexible as possible.

Some more highlights about this new feature:

  • You can automatically add a Milestone to all Cards inside a Run.
  • You can automatically move assigned, in-review and/or blocked Cards to your next Run.
  • You can pin Runs, to show them conveniently inside your hand tab.
  • We added a new ‘Run’ event to Decky, so that you can keep your community updated.

Reworked Mouse and Keyboard Shortcuts

We completely reworked mouse and keyboard shortcuts in Codecks, making them faster to use than ever before. Now all shortcuts are easier to access and use the awesome quick settings panel, which can be completely navigated by using mouse or just keyboard.

New Deck Picker

  • Instead of showing you only the most recent 5 Decks, the new Deck picker allows you to select any Deck immediately, without having to click through to open the extended Deck picker.
  • Clicking on any of the following icons now opens the fitting quick settings: Effort, Priority, Owner, Milestone, Run. This works across Table and Card views.
  • All relevant bulk actions now also use the Quick Settings panel, allowing you the same keyboard wizardry as when working on a single Card.
  • We added a brand-new shortcut for quickly updating the zone of one or multiple Cards (shift + d). The overlay also allows you to directly create new Zones. A button on the bulk action bar was added as well.

Change Zone in Bulk Select Menu

  • We moved the shortcut for selecting Cards from b to x (after all x looks more like the selection icon).
  • Navigating the Cards via j / k or arrow keys works much more reliably now and even when having multiple Cards selected.
  • Clicking on a hand icon on a Card or in Table mode, now opens the hand overview directly.
  • Clicking on a hourglass icon opens the Card with the history panel already expanded.

More Usability Improvements

  • Default Order: Both Milestones and Runs now allow saving a default view for your whole team.
  • Hide Empty: We added the option to hide empty Zones in Manual sort order. This setting can be saved as part of your default view.
  • Sub Card View: Empty groups in the Sub Card list are now hidden, when filtering is enabled.
  • Timeline Scale: You can now switch between a week-based or day-based scale for the Timeline. The setting is located in the Organization settings and can be customized within User Profile section.
  • Search: We added a search option for Project Spaces (as well as Run-related searches).
  • User Report Uploads: New User Report uploads now count towards your quota and can be found (and deleted) in the Media Library.
  • Open Decks: No longer show Milestone information for open Decks.
  • Activity Feed: You can now click on comments to open the conversation in the Card.
  • Effort Calculations: A Hero Card’s effort now uses the new fallback effort introduced in the last release for effort-less sub Cards to calculate its total effort. We’ve made sure that effort calculations throughout the app now are consistent.

Minor Improvements and Fixes

  • Card Editor: cmd/ctrl + enter now saves the Card, even if the focus is outside the text editor.
  • Table View: Fixed issue with Cards sometimes being invisible.
  • Deck Change: Moving a started Card to a different Deck no longer stops the Card.
  • Cover Image Editor: Fixed issue of grabbing state not stopping.
  • Workload: We improved the error message when entering invalid data in the workload settings.

We can’t wait to hear what you’ll think about this update. Let us know on our discord community server.

Danke schön! With love from Berlin. 💜

v2.84
Milestone Mania
07 Jun, 2024

Release v2.84

In this release, we focused on improvements for milestones and for tracking work. This is part of a bigger initiative to improve big-picture planning and tracking within Codecks. We’re excited to bring you more tools to plan your project from start to finish.


Milestones

New Milestone View

New Timeline

The milestones tab now features a redesigned, sleek, dark-themed area. We’ve switched to a week-based timeline scale so you can see more upcoming milestones at once. Calendar and milestone overviews are now easily accessible via two new buttons in the top right corner and appear as overlays. The calendar sidebar now also displays week numbers.

Capacity Tracking

Capacity tracking view

Milestones now feature a capacity tracking widget which you can access from the milestone sidebar. The widget shows how work is distributed across your teammates. You can also set the individual capacity of each team member to highlight members that might be overbooked or out of work. The milestone header also shows your individual capacity at a quick glance.

Milestone Info

New Milestone stats

We’ve revamped the milestone info you see when hovering over a milestone icon or in the milestone sidebar. We got rid of the confusing and hard to find card-based or effort-based counting toggle. The new milestone info combines the best of both worlds: card icons show individual card counts per type, and an expanded horizontal bar shows total progress based on card effort, including blocked, reviewed, done, and other cards. The bar also shows current team velocity and overall milestone progress. We also updated the burn-up chart styling for better readability. A new organization setting was introduced which allows to pick a fallback effort for cards with no explicit effort.

New Milestone Icons

New milestone icons make it easier to distinguish between past and upcoming milestones. Past milestones now only have an outline while upcoming ones are filled.

Activity Stream

We added activity streams to the milestone and deck sidebars, keeping you up-to-date with current events without having to switch into a different view. To see the full activity stream - including the ability to filter for certain activity types - you can jump into the full activity stream view as previously. We also redesigned the activity items to make them a bit more compact and quicker to read.

Soon to come

We’re putting the final touches on our upcoming support for sprints. Since a card can be assigned to a sprint and milestone at the same time, this will also improve long-term planning in Codecks, allowing you to have recurring sprints while tracking overall progress towards a release goal. You can expect this update very soon.


Property Panel

New Property Panel

The property panel has a new, modern look. The milestone picker is now a list, showing more of the milestone name and target date. Not seeing the right milestone in the list? Just click the ‘pick’ button to open the new milestone selection. The new menu can also be quickly navigated using the keyboard, allowing access to previous milestones and other card properties.

Hero Cards

Previously, hero cards were automatically set to done once all the sub cards were done. This was not always the desired design. Even worse, a hero card that went into done without anybody noticing, could result in the hero card being auto-archived and seemingly disappearing. Some users avoided this behavior by adding placeholder sub cards.

Instead, hero cards will now never be automatically set to done. To set a hero card to done, use the new done button, which can be pressed once all the sub cards are done or archived.

Table Mode

We improved the readability of the table mode, by tweaking font sizes and reworking how hero card titles are condensed. Additionally, the table columns will now automatically adapt to your view pane, dropping columns to maintain readability if necessary. We also added the ‘quick add’ feature to more sorting options of the table view. Table view is a pro feature.


Further Fixes and Improvements

  • Card cover editor: Sub cards correctly inherit card cover settings from parent card.
  • Deck Selector: Groups decks by both, projects and spaces.
  • Browser Autocomplete: Forms should trigger less browser autocomplete prompts.
  • Decky: Images of feedback entries are embedded directly into the message (instead of the embed tile) to avoid having those images being deleted by Discord’s cache.
  • Image Uploads: Fix duplicate uploads in Chrome when pasting an image.
  • Auto Tags: Fix auto tag issue when moving a deck across projects.

Let us know what you think about the release, and let your friends and peers know about Codecks. This is the best support that we can get towards building the best project platform for game devs.

Danke schön! With love from Berlin.

v2.83
Guardians in Space
27 Feb, 2024

Release 2.83

We’re starting 2024 strong with a big update! A lot of these come from direct feedback that we’ve heard from long-time users. We’re working hard on making Codecks even better for you. And of course also for all the new Codecks users that have discovered us recently. Great to have you with us! 👋

Spaces

Decks grouped by Spaces

In the past, we’ve recommended creating multiple projects per game to improve the structure, but that is not necessary anymore. You can now create spaces to group your project decks.

While working on the decks tab, we’re also introducing the following:

  • Previously, each person was seeing their personal deck order. This could cause confusion about where to find a deck. Changing the order now sets it for the whole team so that everybody will see the same thing.
  • Spaces are collapsible, so you can quickly hide decks that are not relevant.
  • Spaces come with a suggested name and icon. You’re free to edit these, though.
  • We also redesigned the project headers to make them easier recognizable, putting a bigger emphasis on your chosen project cover images. You can even set a new image by dragging an image file directly onto the new project headers.
  • And we added a project settings button directly next to each project header as well, to make it quicker to reach.

Guardians

Appointing Guardians

As teams grow, the need for supervision may increase. So we came up with fairly unique twist: you can now declare Guardians on a per-deck basis.

Guardians are automatically added to any review happening in that deck. A card can’t be set to done without going through a Guardian review. Guardians are also the only ones that are allowed to archive, delete or move cards within that deck - besides producers and admins.

We’re also testing a new, more explicit review flow here. In decks with Guardians, the opt-out button becomes an ‘approve’ button. Card owners will only be able to mark the review as successful if all Guardians approved the review.

This mirrors the way that regular reviews are most commonly used, and we decided to make this framing a bit more explicit. If successful, we will likely also revisit regular reviews and look into making their usage a bit more clear.

Decks without Guardians are working as usual. Guardians are a Pro plan feature, as they are aimed at bigger studios that need the additional support to control their workflows.

Card Cover Image Editor

Setting Card Cover

We know you love your card cover images! Codecks now offers you more control for how a card’s cover image is presented.

  • New Cover Image Editor allows you to position the image more precisely.
  • You can choose between rendering the card image in a light or dark mode.
  • You can toggle the blur effect towards the bottom.

Deck & Milestone Descriptions and Cover Images

We want to make Codecks a welcoming home where newcomers on your team find their bearings easily. To allow you to show explanation texts, we added support for bigger deck and milestones descriptions, in the previous release.

We’re extending this feature further:

  • The description text area inside the edit-milestone window has been moved completely to the new description sidebar. Updating these now works the same way across decks and milestones.
  • To make your description texts stand out, we’re now also supporting cover images. For milestones, these cover images will also be used in the preview overlay.
  • As a cherry on top, the description area now also supports referencing cards and users.

Default Views

Default View

You can save your sort options on a per-deck basis, but the UX for this was a bit harder to grasp than we wanted. The default viewing option would be marked with a star and if you would diverge from the default view, a reset-view button would show up next to the search field on the other side of the screen.

We’ve reworked this feature by adding a ‘Default View’ panel below the sorting options. From here you can easily save a new default view or reset your view. All in one place! If your current view setting differs from the suggested default view, we now show a green dot on the sorting button to let you know.

Further Fixes and Improvements

  • Selection: To select multiple cards, you had to click small checkmark icons. We can understand how this was confusing! The new selection icon looks more like a regular selection rectangle now.
  • I18N: Improved support for RTL scripts like Arabic within card content.
  • Decky: Fixed issue for reports that had both a threshold and an attachment.
  • Importers: Deck statistics are correctly calculated after importing a new project from Trello or HacknPlan
  • Decks: Setting Deck Milestone has been moved to the 🤖 icon
  • Card Creation: No more unsaved drafts if creating a card takes longer than 2 seconds.
  • User Management: Users can remove themselves from organizations.
  • Drag and Drop: When drop areas overlap, the top-most one will be chosen when dropping.

We hope you like the new release!

v2.82
Holiday Presents
21 Dec, 2023

Holiday Presents

2023 is wrapping up, but we couldn’t let the year end without another major Codecks update! This is our 8th major release this year.

Hero Cards

Nested Hero Cards

Since their introduction in 2020 Hero cards have become a core component of Codecks and with we’re looking to make them even easier to handle.

  • Our own game dev team at Maschinen-Mensch has grown to over 20 people (🤯) and we’re seeing hero cards with dozens of sub cards now. With so much going on, it can feel a bit overwhelming. To help manage these, we’ve experimented with different approaches and have found one that works great. From the sub card sidebar you can now group sub cards by different dimensions (Priority, Deck, Owner and Milestone) in addition to being able to lay them out manually as before. Of course, drag’n’drop and quick-add functionality is fully supported. This will let you see at a glance how many sub cards of a hero card were done in each milestone, or how the effort is distributed across different people or work areas.
  • When creating a new card, you can select its hero card right away without having to save the card first.
  • The hero badge shown on top of an opened card now shows the overall hero card progress bar too.
  • We added the hero card ID and title to the time tracking report.

Info Sidebar

New Info Sidebar

We have a new global sidebar design which aims to improve two challenges:

  • Opening and closing a card results in a ‘reshuffling’ effect, leading to cards changing their position. This can be a bit disorienting.
  • As teams grow, the amount of decks and internal team culture on how to use these get more complex. We already have support for deck and milestone descriptions, but they were a bit too hidden for easy discovery.

The info toggle (right below the add-card button) lets you enable an info sidebar that is always shown when no card is currently opened. This reduces the occurrence of card reshuffling dramatically.

We use that space now to prominently display your beautiful milestone or deck description text. Use this area for nice lore text, rallying cries for your release milestone, or to document how this deck or milestone should be used by the team.

Additionally, we’ll show you a quick overview for all the cards in this context. And if you’re looking at a milestone, we even show you the card count progression over time.

Playfulness

We worked towards making Codecks even more playful and appealing to look at:

  • To reduce the amount of icons shown on cards, we’re now using a striped card color instead of showing the archive icon on the mini card. It looks nicer and reduces icon clutter. Win/Win!
  • When setting a card to done, we now show an animated effect on the card. (If you hate these, you can disable them in your user profile)
  • On noisy card images, the icons on mini cards can be hard to read sometimes. To help with that, we’re gradually blurring the lower part of card images now.

More

  • To celebrate the work that you’re doing with Codecks, we’re sending out weekly email summaries to Codecks admins to show you the amount of completed card, time tracked and other useful team information. We’re merging this email with the one that you previously received for the visitor stats of your open decks. Make sure to check the ‘emails’ section of your user profile to see which types of email updates you currently have enabled.
  • We’ve reworked the Hand Sync feature UX to prevent activating it accidentally.

Decky

Our trusty Decky bot is great for collecting feedback and bug reports from your own Discord community.

  • Discord has taken measures to prevent other parties from linking to images uploaded on a server starting this December. This means that all images uploaded to Decky will now also be automatically uploaded to Codecks, so that we can host that file indefinitely for you. All previously uploaded files have been moved to Codecks’s storage as well. These files will be counted towards your file-quota. Big files can be deleted and identified using the Media Library in the Mission Control. You can limit the size of the files that your community members can upload in the “Basic Settings” form for a slash command.
  • Support for showing a user’s global name.
  • Fixed issue with notifications not being sent if multiple target channels were picked.
  • Fixed issue that replies within threads would not show within card embeds.

Steamy

Steamy Post

We recently released a huge update for our free Steamy bot. Steamy allows you to post any new reviews of one or multiple Steam games to your discord server. This is great for showing your appreciation for good reviews and motivating your community to leave more.

All non-English reviews are now automatically translated to English for your convenience. Also, the bot now supports posting weekly summaries which shows how reviews have affected your overall rating in this week. To add Steamy to your discord server, simply navigate to this page: Install Steam Bot

Fixes

  • Fix attachment title edit during card creation.
  • Fix shortcut issue with media keys opening the upvote dashboard.
  • Fix issue with skipping rows when navigating cards via arrow keys.
  • Fix issue with backspace key deleting too much on Android in the text editor.
  • Relative links (i.e. links starting with /) in cards or descriptions no longer open a new tab.

Codecks Conf

Codecks Conf 2023

We want to a moment to thank the participants of our first intimate Codecks Conf in November! We had a blast and hope to make this a recurring event. As a special treat, we showed some upcoming ideas and concepts that we’re currently investigating and even held a (totally not statistically representative) vote on which of these excited the participants the most.

The clear winner was our idea for a new vision tab, which allows you to create a type of skill tree for your game project. You can freely lay out the most important aspects of your game in a one-page format, allowing you to have a quick grasp of its overall progress.

We’ve already started implementation on this new big feature, and we’re excited to share more about it in the new year. This will literally be a game changer.

Thank you!

Thanks for everybody that supported us in 2023! We’re still a tiny team taking on the outdated juggernauts of the industry with the mission to create a better alternative for creative teams that need easy-to-understand, yet powerful tools.

If you want to help us on our quest, the best thing to do is to spread the word! We don’t have a marketing department, so we need your help to let the world know about Codecks. :)

Wishing you happy holidays and see you in 2024!

v2.81
ʕノ•ᴥ•ʔノ ︵ ┻━┻
22 Sep, 2023

Release 2.81 - Table View & Refer a Friend

Table View

We love cards! But when you’re dealing with large decks containing several hundred cards (your bug deck 😭) sometimes a super-streamlined view that allows you to quickly scan lots of cards would be nice. That’s why we’re introducing Table View for our Pro Plan!

Table View

Find the new view option in the sort panel to the left. The table view supports all the swimlanes and drag’n’drop feature that you already love. Using the ⭐ button you can also set this view as the default view for decks.

This has been suggested on our lovely discord server by Junuh and Wattosan. Thank you!

Refer a Friend

We’re still a small scrappy startup taking on the old boring behemoths in the market. If you want to help us and share Codecks with your friends or colleagues, you can go to your organization settings and look for the “Refer a friend” section. Your friends will benefit from an awesome 10% discount for the first year.

Bug fixes & Improvements

  • Card Sorting: Saving default card order now also considers secondary ordering as well as compact mode (and table view).
  • Card Sorting: Allow to reverse the milestones sort order (Suggested by saragtd).
  • Shortcuts: Hovering over the effort or priority icons and typing a number now also works for opened cards again.
  • Deck Overview: Added organization setting to prevent completed cards from being considered in a deck’s card count.
  • Milestone Picker: When opening the milestone picker via bulk select or hovering a card and pressing m, the shown milestones will be filtered by the project the card belongs to.
  • Invite Links: Producers get read-only access to invite links.
  • Clone Project: Improved handling for re-using milestones in the target project (Reported by mjeno).
  • Discord: The setting to add a role to a thread now checks for the relevant permissions.
  • New Shortcut: Use alt-p to start or stop the current timer. (Suggested by Marek)
  • Focus Mode: Clicking on a card reference in focus mode, opens this card in focus mode. (Suggested by HappyPorcupine)
  • Deck Overview: Fixed an issue where deck stats sometimes were not updated (Discoverd by mjeno).
  • Due Dates: Due due dates were not colored correctly. (Reported by lunar_penguin)
v2.80
How Deep is Your Deck?
05 Sep, 2023

Release v2.80

You ask, we deliver! Most of these new features in this release are the direct result of conversations with our discord community. 💜


🚀 Card Quick Settings

The new Quick Settings panel allows you to change multiple card properties with just a few keystrokes. Trigger it by simply clicking the effort icon on any card and use the arrow keys to effortlessly update priority, effort, deck, milestone, or owner of a card.

Pending changes will be marked with a dot next to the property tab. Pressing return will commit your changes to the card. Pressing Esc closes the panel without any changes.

Oh, and you can even trigger this panel directly while writing card text by using the /slash command “Set Card Properties”.

Opened Quick Settings Overlay


Order by Hero Card

A lot of Codecks users rely heavily on hero cards. We love them too! That’s why we’re improving workflows around hero cards by adding a new dedicated sorting order, which allows you to group cards by their hero card. 🤩


Deck Depth

We have given the deck overview a remarkable face lift. Leaning even more into our playful card metaphor, decks will now have a depth depending on how many cards they contain.

This depth is taking completed and uncompleted cards into account. Also, the number of done cards within a deck is now proudly shown on the deck cover to help you understand where you’ve already made a lot of progress. The deck depth itself is rendered in two different shades to show the ratio between done and undone cards too.

And we’re finally adding a fan-favorite feature request.. drumroll you can now override the deck colors manually from the deck settings!

Various Decks with various Depths


In addition to inviting team members via email, you can now also use a convenient invite link for your team. These can be created by organization admins from the user management screen.


Further Improvements and Fixes

  • Open Decks: Preferred card order is now shown as expected.
  • Focus Mode: Allow to use Enter to edit text as well.
  • Mini Card: We made the highlight for currently opened card more noticable by giving it a additional border.
  • Opened Card: Fix shortcuts for the prop panel, like e or p for editing effort and priority.
  • Deck Counter: Card count now gets correctly updated in case an action leads to zero card within a deck.
  • Notification Mails: Fixed link in footer to point to correct place.
v2.79
Now you're Writing with Power
31 Jul, 2023

Codecks Release 2.79

Redesigned Text Editor

In our quest to enhance your writing experience, we’ve
completely rewritten our text editor. This allows us to bring you a bouquet of new features.

Showing text editor in action

Our smarter completions for lists or block quotes will save you time, and the ability to indent with tab / shift + tab makes structuring your thoughts a lot easier. The new monospaced font offers more clarity in recognizing indentation levels, too. We’ve also added slash commands (type /) and a floating action bar, to make our editor and markdown features more discoverable.

Slash Command Overlay

Introducing Focus Mode

Enter Focus Mode

When crafting, reading, or editing your cards, why not do so without distractions? With our new full screen Focus Mode, that’s exactly what you can do. To make room for the new focus button on top of cards, we’ve shifted the card Id button to the lower left corner. Enjoy a zen-like experience as you work on your cards.

Onboarding Experience for Admins

Previously, the onboarding progress was associated solely with an organization and was only visible to the organization’s owner. Now admins can also participate in most onboarding steps, making the process more inclusive. A cherry on top - if you complete onboarding steps in one organization, they will count as completed in other organizations too!

Bug Fixes and Improvements

To ensure you have a seamless experience, we’ve made several key improvements:

  • General: We’ve tamed our scroll animations - they are now limited to a maximum of 300ms, making jumps to cards deep within a deck much quicker.
  • Journeys: You can empty the template cards again.
  • Journeys: We’ve brought back the dependency buttons to your journey steps.
  • Open Card: No more unnecessary “Open” button next to the deck picker if the card is already opened in that deck.
  • Open Card: Clicking the Crown icon on a sub card now dutifully opens the parent card again.
  • Open Card: You can once again open the attachment viewer directly by clicking on an attachment embedded in the card content.
  • Shortcuts: Fixed the alt+x shortcut to promptly dismiss conversation notifications for an opened card.
  • Slack & Discord Integration: Milestone updates will now display the new values, not the old ones, making tracking progress easier.
  • Calendar: Resolved a pesky timezone-dependent issue when selecting a date in the calendar to create a milestone.
  • Android: Oh, and no more falling back to a plain text field on Android phones!

Enjoy these updates and let us know your thoughts. Your feedback fuels our improvements.

v2.78
With Cards Wide Open
19 Jul, 2023

Release 2.78

Can never get the card editor size perfect on your screen? Regular mode is too small, wide mode too wide? Now you can freely resize the card editor!

We have spent the last weeks completely revamping our whole text editor. The resizable window is just a first glimpse at the new capabilities that we’ll be sharing very soon cough focus mode cough.

Here are all the changes for this release:

Flexible Wide Mode

Flexible wide mode in action

You can now drag the container for an opened a card (or journey step) to your preferred width. 🤯 This width is remembered on your browser, so you can use different settings if you use Codecks across multiple computers with different displays.

New Deck Button

New Deck Button

We’ve improved the design of the buttons surrounding opened cards. Most importantly, we’ve unified the deck selection flow across card-editing and new-cards. The new deck selector will give quick access to recently used decks and allows you to jump to the full deck picker.

Other improvement and Fixes

  • Text Editor Pressing ! opens a grid rather than a list. This allows for more and bigger images being shown.
  • Text Editor When in preview mode, hitting esc goes back to edit mode rather than canceling the edit process.
  • Card content To edit the label of a checkbox item, you can ctrl/cmd + click to jump to move the selection to the correct line.
  • Decky Show correct ‘created at’ date for Discord based Card Embeds.
  • Milestone Tooltip Stats are now shown as effort or card count based, depending on the previous release’s milestone overview.
  • Pinned Milestone Area Card created via the add buttons at the end of the zones will now get the correct milestone.

If you reaaally want to know

  • Auto-me Filter Is not active by default anymore for new accounts. Codecks now specifically states when activating the filter in a big deck or milestone, so that it is less confusing regarding what just happened. Also fixed a bug where sometimes it would only be applied the second time a deck was visited
  • Observers Removed some redundant buttons that were actually not usable by people on the free observer role.
  • User Reports Errors do not return with status 200 anymore
  • Swimlanes When sorting by workflow state, the “Doc” swimlane now works with drag and drop
  • Manual order Fixed rare crash when applying new order within a zone
  • Card Creation Fixed issue when uploading attachments
  • Open Decks Fix a crash when the activity feed was showing a milestone that was not associated with any public deck
v2.77
Off the Charts
16 May, 2023

Release 2.77 - Off the Charts

Milestone Overview

The calendar has gotten a big extension! It now offers an “Overview” button which allows you to inspect and compare high level stats over all your milestones.

Milestone Overview

You can reach the calendar via the expand icon at the top right of the timeline within the Milestones tab.

The overview offers to either use card count or effort as your metric. You’ll find the distribution of completed vs uncompleted work across priorities and owners.

This will be a big assistance in making milestones more comparable and thus more plannable.

New Onboarding System

To give new as well as existing users a chance to learn about the breadth of features, we’ve added a new onboarding system. Every organization owner has access to currently 70 steps divided into 16 chapters.

To make it more digestible we’ve included a small playful XP and level up mechanic. You can access it via the blue shield icon in the top right.

Onboarding View

The progress for existing organizations has been mostly pre-filled so you don’t have to redo steps you know about already.

To be clear, this is just the first version we’re putting out to get some early feedback from you. So if you have suggestions please let us know either via Discord or per Mail!

More Fixes and Improvements

  • Card View: Quick Add option at the end of each swim lane when ordering by owner, priority, effort, tag, deck or milestone.
  • Zones: Added a drop sidebar to avoid scrolling if there’s a lot of zones.
  • Milestones Timeline: Shows the next and previous milestones outside of the visible range.
  • Card Picker: UI elements that allow you to search and pick a card, now also accept entering a card id.
  • Bug Fix: Fixed some cards becoming invisible on Chrome
  • Login Form: First taste of the new design system.
  • Decky: increased upload limit for attachments in Discord messages from 10MB to whatever your server’s limit is.
  • Time Tracking Reports: CSV export now includes project name and id.
  • Decky & User Reports: Journey templates are applied to cards created via Decky and User Reports as well. This allows to e.g. auto-assign cards to a user created via Decky.
v2.76
Smooth Move
06 Apr, 2023

Release v2.76

Hold onto your hats folks! We’re back from GDC and we bring you some exciting changes to Codecks!

Import CSV

CSV Importer

We’ve made it easier than ever to jump onboard with our new CSV import functionality. Say goodbye to the headaches of switching between project management tools, because now you can import your projects straight from any tool that supports CSV exporting. You may of course also access our existing Trello and HacknPlan import tools.

And there’s more! Re-import a CSV that is based on an export of your Codecks cards, to update the data of these cards in place. This could be used to perform complex updates using spreadsheets.

The CSV Importer can be found in the Organization Settings. Make sure to check our Manual to learn more.

Easier Sign-up

Now you can create a Codecks account using your Discord or Google login. No more wracking your brains to remember another set of login details - hooray!

Help Center

Help Center Overlay

We added a new help center section. Just click on the question mark icon next to the milestones tab in the header, and you’ll be whisked away to a wonderland of information. We’re talking manuals, our Discord community, status page, and more. It’s like a treasure trove of knowledge!

Discord Improvements

  • You can now modify karma point amounts for each slash command.
  • We’ve fixed the pesky issue of images not loading in project notification messages. Phew!

Usability Improvements

  • We’ve improved the dialogue for adding sub cards from the sidebar. If you are using our inbox feature, we now show you deck recommendations based on the location of the hero card and your inbox settings.
  • Time tracking info now not only shows you individual time entries per person, but also the sum of all user’s time spent on the card. You can see this when hovering over the timer icon on any card and also in the history sidebar.
  • We improved the design of the drag area within a deck or milestone. When dragging a card to one of the drop targets, the card now shrinks down in size to make it easier to see where you are releasing the card.
  • When deleting cards, we display the names of affected cards in the dialogue.
  • Zones now feature a quick-add button that allows to quickly add a card to the correct zone. No need to move the card to the correct zone after creation anymore.
  • The “Start journey” button is smarter now. It only adds those steps that are not already present as sub cards.
  • The image picker popping up when hitting ! in the card editor or comment section now shows more and bigger images.

Bug fixes

  • Can’t start journeys for Doc cards anymore.
  • Fix ctrl/cmd+a for selecting all cards. It did not work as expected in some contexts.
  • Prevent dropping cards into owner lanes if owners don’t have access to that card.
  • Fix upload limitations for bigger files.
  • Fix crash when jumping from one journey step to the next while the property panel was open.

So, what are you waiting for? It’s easier than ever to get on board with Codecks. See for yourself how magical project management can be! 🤩

v2.75
In the Zone
11 Jan, 2023

Release v2.75

Happy new year, dear Codecks users! We’re excited to see the games and projects you’ll be releasing in 2023. To help you with that, we have a biiig update ready for you to use.


Organize cards with Zones

Zones

When you have a lot of cards inside a milestone or deck, it can be hard to maintain a clear overview, even with the various sorting options that are already available. In this release, we’re adding “Zones”: they are custom card groups that you can add when you’re in the “Manual” sorting order. Zones are shared across the whole team.

A couple of example uses:

  • Separate the cards inside your milestone by work area or teams (e.g. Feature Team 1, Feature Team 2)
  • Separate the cards inside your knowledge deck by type without resorting to tags (e.g. Engine Docs, Business Info)
  • Separate cards by additional priority levels (e.g. Do first, Must Have, Regular, Nice to have, Cut Candidate, Postponed)

There are lots of other possible applications for this, and we’re curious to see what you’ll come up with. Let us know your favorite use case on our Discord server!

Zones can be managed by Owner, Admin, Producers and Staff users with Full permissions.


Quicker access to your Milestone

Preview of Pinned Milestone

The new Pinned Milestone section in the Hand tab shows all cards assigned to you in the currently pinned milestone. This allows to see your upcoming milestone work without having to leave the Hand.

You can also easily drag’n’drop cards directly into the Your Hand area or reorder the cards as needed. Zones are supported here as well. The order will also be mirrored in the full Milestone view.


Streaks

We plan to make Codecks even more playful in the future. In this update, we’re adding a new streak system to your done pile in the Your Hand area. Mark any of your cards as done during a week, and your streak counter will increase by one.

If you’re on the Plus or Pro plan, we automatically freeze your streak for you, and it is never reset to zero.

Hover over the flame to see your previous best streak. The counter will also be featured on your Open Decks page.


Decky Karma

Submitting good feedback via our Discord Decky integration will now award you with Karma points and additional roles. Gain 1 point for each upvote reaction to your feedback, and 10 points for each feedback that gets marked as “done” by the developer.

Your karma is displayed next to your submitted feedback and can also be shown with new /karma slash-command. As a reward, server admins may auto-assign custom roles to contributors that reach a certain Karma threshold.

Additionally, we’re adding the following features to Decky:

  • Decky can now auto-add members of a specified role to newly created threads. You can find the setting for this in the Workflow state updates section of a command. Use this to auto-add your server moderators to new feedback threads.
  • Users reacting to a Decky feedback will automatically be added to the thread. This means that they will also be notified of follow-up information about the feedback that they are interested in.

Further improvements

  • Huge performance improvements for screens with a lot of decks or cards. Previously, opening a deck with hundreds of cards could result in up to 3 seconds delay. They now open in a fraction of time through our new smart loading technique.
  • Hand section area now auto-collapses to be more readable on narrow window sizes.
  • Admins and Producers may change the time tracking entries of other members.
  • Fixed an issue that starting a card would sometimes not add it to Your Hand.
  • Fixed an issue when setting user access within the project’s user access settings.
  • Fixed issue with searching sometimes resulting in internal server error.
  • Doc cards get a different color in the Deuter-enhanced color palette.
  • Set maximum notification count to 10 per category to accommodate for smaller screens.
  • The Codecks Manual received a face lift (and now contains a choose-your-own-adventure, where you try to defeat the mighty card witch).

We’re looking for an Online Marketing Intern

Are you a student based in Germany? Here’s an opportunity to work with us!

v2.74
No More Ghosting
22 Nov, 2022

No more Ghosting

Default Inbox Decks

Every user can now set a default inbox deck: when creating a new card from the Hand or Milestones tab, this deck will be automatically pre-selected. You can pick your default inbox deck in the the top bar of an opened deck. Hovering over the button will also show you who else is currently using this deck as default inbox.

default inbox button

You might use this to default your cards towards a specific work deck that you tend to work in (e.g. the “Code” deck if you’re a programmer). Or you might use it to default your new cards towards a project inbox from where they are then moved into fitting decks.

Our goal is to make adding cards more convenient and less error-prone. Let us know what you think!


Manual Sorting Milestones

Milestones now support the “Manual” sorting order, which was previously restricted to decks only. We made this the default sort order for milestones.


Options for color-blind card colors

color blind color palette selection view

In order to improve Codecks’ accessibility, we’re introducing three new workflow state color palettes for users with Protanopia, Protanomaly and Deuteranopia. They can be selected from Mission Control > Your Profile. This is a per-user setting.

We also made some slight adjustments to the default palette, most notably unassigned cards have a brighter color than before.


More fixes and improvements

  • Quick Tips: When creating a new card, the template card text will now show a random quick tip on how to use Codecks.
  • Updated Icons: As we’re streamlining our design language, we’ve updated a few icons: the ones found in the side panel buttons of the card view, some milestone interactions and Due Dates.
  • Doc Card Improvements: Hero Cards consisting only of Doc Cards now get a dedicated Doc Hero Card look. Also Doc Cards (and Doc Hero Cards) are now handled correctly in milestones and don’t count towards the milestone’s progress. To find out more about Doc Cards make sure to check out the brand new entry on our Manual.
  • Creating a card with a milestone in a deck that isn’t allowed by that milestone’s project restrictions will now result in an error message.
  • We’ve renamed all occurrences of Card Status to Workflow state to be consistent.
  • Moving a journey step to a different deck removes its dependencies.
  • Fixed issue where you could not access cards of cloned projects.
  • Fixed issue where downgrading a user to observer in one org limited their access right in their other orgs.
  • Fixed crash when opening media library in a new organization.
  • Much stricter API validation of data passed to endpoints. If you pass a number where a string was expected, for example, you’ll receive an error message hinting at the wrong field and type.

#MadeWithCodecks

A couple of updates from teams using Codecks:

  • Batty Rabbit released Link The Cubes on Steam
  • Megagon Industries launched a new free DLC for Lonely Mountains: Downhill titled Redmoor Falls
  • Torpor Games announced The Conformist, set in the same universe as their first game Suzerain (which is coming to mobile on December 8th)
v2.73
The Doc is in
01 Nov, 2022

The Doc is in

Doc Cards

A lot of us are using Codecks to not only track tasks, but also game design documents and other reference material. With $-links and backlinks you can already build pretty complex wiki structures. To support this use case even more, we’re adding a new card type: Doc Cards.

Turn any card into a doc by clicking the new Doc icon on the bottom right side of an opened card (or use the bulk action bar to convert multiple cards in one step). A Doc Card is like a regular card but does not have workflow states, priority, or effort. This means no more accidentally setting document content to done and archiving it.

Say Hi to Doc cards

Notification Improvements

We’re currently conducting a lot of customer interviews to check in on how you use Codecks. One outcome has been that notifications can pile up a bit in certain situations. So we’re introducing a few changes:

  • Only the 15 latest notifications are shown in a single category. There’s a box showing the number of hidden notifications. To access these, dismiss the notifications above. This makes it so that you will never have hundreds of notifications pills overwhelming your screen.
  • You can now dismiss snoozing conversation notifications(!). These will return again after 3 work days if the underlying conversation is still inactive.
  • You’re no longer watching cards by default when creating them. The watch 👁 button has moved from the history panel to the bottom right of the opened card.

Further Improvement and Fixes

  • Done Pile: The done pile in your hand dashboard is now automatically cleared at the beginning of the week. Once you click on the done pile you will now see all recently done cards by you, grouped by week. It allows you to go as far back in history as you want and displays the amount of tracked time for that week.
  • Milestones: When editing a project-specific milestone, the project picker shows you how many cards are present of each project and warns you if you are about to remove a project (and thus its card) from that milestone.
  • Search: You can enter an id (including the $ prefix) to open that card directly.
  • Search: Fixed labels for saved searches which included “no decks”, “no projects” or “no milestones”.
  • Search: Browser’s back button now works when searching in the “Decks” tab and navigating between cards.
  • Bulk Select: Fixed crash in effort picker.
v2.72
Permission to Manage
17 Oct, 2022

Permission to Manage

As your team grows, you will need finer user access control options. This release features a big extension of user role management.

New Permission System

  • Staff users access can now be limited to specific projects. The old Guest role has been removed as Staff covers the same functionality now.
  • Staff users can be promoted to a new Producer role for specific projects. Producers may manage decks, milestones, project users and integrations. Think of this as a project-specific admin role. Producers are available on the Pro plan and can be added in a new section of the project settings called “User Access”.
  • Admins can now choose to limit the Staff role from creating and manage decks, milestones and journeys.
  • Access for projects can be set as Full Team or Limited. The Limited setting is available on the Pro plan. All organizations created before this release have access to this setting as well.
  • A new Owner role was introduced. There may only be one Owner and only they are able to close an organization.

Here is an overview of the most important permission changes:

Permission Matrix

To learn more about the user management system please read our manual.

How we’ve migrated the existing roles to the new system

  • All members with the new Staff role have the same project access as before. Guests have been automatically converted to the new Staff role.
  • The Admin user who has been member of the organization for the longest has been turned into an Owner.
  • Projects in which at least one team member did not have access have been set to Limited. All others have Full Team access.
  • The Staff role is set to Full Permissions, meaning they can still manage decks, milestones and journeys like before.

Further fixes and improvements

  • Multi Card Selection: Changed the selection icon so it looks less related to the done interaction.
  • User Reports: Email addresses from User Reports will be shown in the created card, so that you can easily follow-up in case you have questions. (It won’t be accessible for visitors of public projects of course!)
  • User Reports: Fixed CORS issue for User Reports in Unity WEBGL-based builds or other browser-based environments.
  • GitHub integration & others: Duplicate commits are no longer added to cards (e.g. when a branch was merged).
  • Bookmarking: Use . as shortcut for bookmarking cards. This shortcut can be applied when hovering over a minicard, when looking at a opened card and when using the multi-select feature. To view a list of all available shortcuts in your current screen press ? on your keyboard.
  • Tags: Personal tags using special characters now are highlighted properly within the card. Personal tags can consist of any (unicode) letter, -,_ and .
  • Card content: Card references ($123) followed by punctuation are now correctly recognised.
  • Milestone overview: Milestones containing public projects have been shown to all users (they were only able to see the cards of the public projects though). Now theses milestones are only shown if team members were given explicit access to at least one project.
  • Sub card overview: Moving or removing sub cards no longer removes filtered out sub cards from the Hero card.
  • Sub card overview: When clicking on the conversation bubble or the attachment icon in the sub card list, the card will show with the corresponding side panel opened.
  • Fixed a crash when opening the history panel of a Journey Step.
v2.71
Reporting? Easy!
29 Aug, 2022

User Reporting (Beta)

Codecks Unity Plugin

This release introduces an easy way to get user feedback right from your game into Codecks! Thanks to automatic screenshots, savegame attachments and player text descriptions you can easily gather all the data that you need to fix those bugs or to analyze gameplay situations. Your players can optionally even leave their email and will automatically be notified by Codecks when you fix their issue.

For Unity games we’ve provided a ready-made asset which you can find on GitHub. It is also going to be available in the Unity Asset store as soon as the verification process is completed.

Non-Unity applications can use this feature as well by talking directly to the API. You can take a look at both the Manual Entry and the source code above to get started!

To set up user reports head to the Organization Settings and look for the User Report section. Here you’re able to add your applications and get your credentials. The settings also allow you to define in which deck cards should be created given their severity.

Since the integration is still in beta, we’d love to hear your opinions about it! You can share them on Discord or via email.


Improvements

  • User Profile now opens in an overlay just like other settings. Profile settings have been re-structured into several sections.
  • User Profile allows to log out of all open sessions in the Password section.
  • Admins can change the subdomain of their organization via the Organization Settings.
  • Dropping a card into an opened sub card adds the dropped card to the same Hero card.
  • If opened card is in an hidden project, dependencies, child cards, hero cards and $-card references of this hidden project are still suggested.

Fixes

  • The bookmark button now works properly when creating cards within a deck.
  • We fixed an issue where clicking on a conversation notification wouldn’t open the conversation panel.
  • We fixed a crash when a Hero card’s title referenced a sub card which lead to an infinite chain.
  • Respect deck default template (e.g. default owner or priority) when creating cards via sub cards panel.
  • Improved performance for creating thumbnails of animated gif or webp files.
  • Fixed an issue where removing a locking card resulted in removing all outgoing dependencies for that locking card.
  • Guests were able to see all public projects within the organization. Now they’ll only see it if they were given explicit access to it. (They of course can still access them via open.codecks.io)

#MadeWithCodecks

Congratulations to the teams behind these four games that launched on Steam in the past month:

v2.70
The Bigger, the Better
19 Jul, 2022

The Bigger, the Better

This month’s update includes various improvements that we’re sure you will all appreciate.

We’ll be back in a few weeks with a big feature — a Unity integration!


Increased File and Storage Limits

Users on the Pro and Plus plans can now attach much bigger files to their cards: the file limit has been increased to 250MB (previously it was 25MB)

Additionally, the maximum file storage for Pro users has doubled to 10GB.


Search Function

We made some adjustments to make searching through cards more efficient. The default search is now for “Content” which includes both the card’s content and the title. If you want to search only by title (excluding the content) use t: as prefix.

You can see the full list of search filters by selecting the question mark icon once the search field has been expanded.


Decky

  • The process of reaching the threshold as been relabelled as “promoting”
  • You can now manually promote a card via the ⚙️ button in Discord if you have the appropriate user permission

Hacknplan Importer

The Hacknplan importer we introduced in our previous update is now out of beta. We also added the option to skip importing closed boards.

The importer is available in your Organization Settings.


There’s more…

  • Hero Cards: Sub Card items now show conversation preview icon like Mini Cards do
  • Project tags: Added “Keep tag when moving card out of deck.” option to Auto Project Tags
  • Billing: Allow Organizations on the Plus plan to start a Pro trial
  • Lots of bug fixes

#MadeWithCodecks

  • The LUAL Games team reached the Kickstarter funding goal for their project [I] doesn’t exist, the campaign is still running so make sure to check it out
  • The “one-of-a-kind roguelike deckbuilder / modular synthesizer hybrid” Slopper Johnson: Graviton Agent now has a Steam page, go wishlist it
v2.69
The Trial
28 Jun, 2022

Pro Trial

Try the Pro plan 1 month for free

You’re now able to start a Pro subscription with a 1-month trial to try out all its features. You can cancel it anytime and will get a reminder email 7 days before the trial ends.

The trial can be activated from the Billing tab in the Organization Settings. Please note that only users with Admin role will be able to access this.

HacknPlan Importer

We’ve added a beta version of our HacknPlan importer. We’ve received an increased interest in people who wanted to switch over, so we’re making the process as simple as possible.

Here’s a list of features that are getting transferred to Codecks: project tags, attachments, owners (if they are present on Codecks), milestones, subtasks, user stories as hero cards, cover images, importance levels as priority, estimated cost as effort, due dates, dependencies.

The importer is available in your Organization Settings. Again, this is only accessible by users with Admin role.

Trello Importer

The Trello importer has been around for a while, but we’ve just made some adjustments to it:

  • Import due dates
  • Increased total upload limit from 100MB to 500MB
  • Fixed attachment uploads

Further improvements and fixes

Example of GitLab embed

  • Updated look of GitHub/BitBucket/GitLab messages in cards.
  • Added warning section to invoice mail if current top-up balance won’t cover the next invoice.
  • Locked Hero Cards inherit their locked dependency state to their sub cards.

#MadeWithCodecks

We’ve just updated the Showcase section on our website to include more amazing games made with Codecks: Nivalis, Tentacular, We Stay Behind, INDUSTRIA, Kraken Academy!!, Hell Pie. Go have a look!

v2.68
Improvement Day
24 May, 2022

We’re on a roll with our second update this month! Here’s a list of everything new:

  • You can ctrl / cmd + click on a Milestone icon to open the corresponding milestone view! How did we manage to live without this for so long?
  • The order of cards within swim lanes when sorting by creation date, update date or upvotes is now consistent.
  • The logic for picking a date range within the Time Tracking report date filter has been reworked.
  • Entering invalid payment data shows an error message again.
  • We’ve also spent some time creating an abstraction for the text editor so that we can experiment with an alternative implementation.

We recently shared some news on our upcoming pricing plan changes via e-mail and through our social channels. Small reminder about that: upgrade to our Pro plan before June 1st to benefit from the current cheaper price point for a full year.

new reaction section

We also have some improvements for our lovely Decky Discord bot:

  • Entries created via Slash Commands are now upvoted via emoji reactions. We felt that the button we’ve used before was a bit too sterile. Instead we’d like your community to pick their individual favourite reactions and allow to see who reacted to what. The new system counts any reaction as an upvote, different reactions by the same person still count as a single upvote of course. The total number of people who have upvoted are still shown within the upvote button.
  • The author of a Discord Slash Command gets automatically added to the conversation thread, in order to be notified if any comment gets posted in it. This also allows to stay in the loop when Decky posts further status updates in the thread.
  • Hitting the ⚙️ button on Discord shows a “Help” button explaining what the available options are.
  • Channel-agnostic Slash Commands can’t be used within threads anymore.

Important: if you’re still using the old version of Decky (the one using ”!” for commands), please make sure to migrate to the new Slash Command before June 30th: legacy Discord Commands and Card Creators features will stop working after this date. Selecting the “Migrate” button from the Discord Integration panel (under Organization Settings) will give you all the necessary information for a smooth and quick transition.


#MadeWithCodecks

A quick news roundup from teams using Codecks:

  • Megagon Industries released Misty Peaks, a new free DLC for Lonely Mountains: Downhill
  • Maschinen-Mensch also have a new DLC for their game Curious Expedition 2 out now, titled Shores of Taishi
  • Beholder 3 by Paintbucket Games is out as well
  • After launching on Steam last year, Kraken Academy!! by Happy Broccoli Games is now available on Switch, Xbox One & GamePass
  • Godsbane by Project Hyperdrive moved towards a free-to-play model
  • Good Company by Chasing Carrots is leaving Early Access on June 21st
  • Out There: Oceans of Time by Mi-Clos Studio is releasing on May 26th
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