User Reporting (Beta)

This release introduces an easy way to get user feedback right from your game into Codecks! Thanks to automatic screenshots, savegame attachments and player text descriptions you can easily gather all the data that you need to fix those bugs or to analyze gameplay situations. Your players can optionally even leave their email and will automatically be notified by Codecks when you fix their issue.
For Unity games we’ve provided a ready-made asset which you can find on GitHub. It is also going to be available in the Unity Asset store as soon as the verification process is completed.
Non-Unity applications can use this feature as well by talking directly to the API. You can take a look at both the Manual Entry and the source code above to get started!
To set up user reports head to the Organization Settings and look for the User Report section. Here you’re able to add your applications and get your credentials. The settings also allow you to define in which deck cards should be created given their severity.
Since the integration is still in beta, we’d love to hear your opinions about it! You can share them on Discord or via email.
Improvements
- User Profile now opens in an overlay just like other settings. Profile settings have been re-structured into several sections.
- User Profile allows to log out of all open sessions in the Password section.
- Admins can change the subdomain of their organization via the Organization Settings.
- Dropping a card into an opened sub card adds the dropped card to the same Hero card.
- If opened card is in an hidden project, dependencies, child cards, hero cards and $-card references of this hidden project are still suggested.
Fixes
- The bookmark button now works properly when creating cards within a deck.
- We fixed an issue where clicking on a conversation notification wouldn’t open the conversation panel.
- We fixed a crash when a Hero card’s title referenced a sub card which lead to an infinite chain.
- Respect deck default template (e.g. default owner or priority) when creating cards via sub cards panel.
- Improved performance for creating thumbnails of animated gif or webp files.
- Fixed an issue where removing a locking card resulted in removing all outgoing dependencies for that locking card.
- Guests were able to see all public projects within the organization. Now they’ll only see it if they were given explicit access to it. (They of course can still access them via open.codecks.io)
#MadeWithCodecks
Congratulations to the teams behind these four games that launched on Steam in the past month: