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Game production from big picture to daily work

Stay on top of your process at every stage from ideation to post-launch
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Pipelines built the way game studios actually work

Less busy work, fewer mistakes & smoother game production
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Scrum wasn't built for games. Codecks was!

Production where assets come first, effort is tracked by discipline, and pipelines actually work
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Unity
Wolfire Games
btf
Paintbucket Games
Chasing Carrots
Grimbart Tales
Chance Agency
Maschinen-Mensch

Made by game devs, for game devs

Vision Board

Explore your game’s pillars, features, and creative direction on an infinite canvas. Link ideas directly to tasks so your vision isn’t just a document—it’s a living foundation that stays connected to the work.

Codecks solves the communication problem for distributed teams elegantly, making it as easy as chat, and more reliable than email.

Lukas Orsvärn
Lukas Orsvärn

Technical Artist / Wolfire Games

Build your asset pipelines before production begins. Journeys let you define stages, dependencies, and ownership once, then apply them automatically to every new asset. Your process is built in from day one.

Having your game design documentation in the same tool as task management has given us many unforseen efficiencies.

Colter Hochstetler
Colter Hochstetler

SunSpear Games

Asset Pipeline
Task decks by discipline

Features get cut. New ideas get added. That’s game development. Runs and Milestones show you how every change connects to your timeline, so scope evolves intentionally, not accidentally.

Codecks is an order of magnitude above all project management solutions we’ve used before.

Felipe Falanghe
Felipe Falanghe

Kerbal Space Program / Floating Origin Interactive

Bugs and feedback get collected automatically from Discord and Steam. When players upvote issues and ideas, those votes sync directly to your Codecks cards, giving you a prioritized list of what to fix and build next.

Codecks is an order of magnitude above all project management solutions we’ve used before.

Felipe Falanghe
Felipe Falanghe

Kerbal Space Program / Floating Origin Interactive

Community Feedback

Made by game devs, for game devs

Pipeline Modeling

Other tools give you simple automations. Codecks gives you real pipeline modeling. Define every stage with effort estimates, dependencies, checklists, and owners. Build your pipeline once, apply it to every new asset, and know exactly who does what, when, and for how long.

Codecks solves the communication problem for distributed teams elegantly, making it as easy as chat, and more reliable than email.

Lukas Orsvärn
Lukas Orsvärn

Technical Artist / Wolfire Games

See where every asset stands in the pipeline. Who’s working on what? What stage is it at? What’s holding it up? Codecks makes your entire production pipeline visible, so you spot bottlenecks and problems before they cascade.

Having your game design documentation in the same tool as task management has given us many unforseen efficiencies.

Colter Hochstetler
Colter Hochstetler

SunSpear Games

Task decks by discipline
Card Review

Dependencies control what should be worked on next. Checklists ensure nothing gets skipped. Guardians and reviews keep work on track and up to standard. Your team always knows what to do, when to do it, and what “done” looks like.

Codecks is an order of magnitude above all project management solutions we’ve used before.

Felipe Falanghe
Felipe Falanghe

Kerbal Space Program / Floating Origin Interactive

Made by game devs, for game devs

Asset Decks

Games are made of assets—weapons, characters, levels, sound effects. Codecks organizes work around these concrete things, not abstract tasks. See the state of every asset from concept to completion, with all related tasks and dependencies in one place.

Codecks solves the communication problem for distributed teams elegantly, making it as easy as chat, and more reliable than email.

Lukas Orsvärn
Lukas Orsvärn

Technical Artist / Wolfire Games

Some steps wait on others. Some run in parallel. VFX and implementation can happen at the same time, but you can’t animate without a rig. Codecks supports real pipeline architecture, not just a single track from start to finish.

Having your game design documentation in the same tool as task management has given us many unforseen efficiencies.

Colter Hochstetler
Colter Hochstetler

SunSpear Games

Asset Pipeline
Effort Report

One asset might need 3 days of art, 1 day of code, and half a day of audio. These aren’t interchangeable. Codecks tracks effort per discipline so you know which team is overloaded and where work is actually stuck.

Codecks is an order of magnitude above all project management solutions we’ve used before.

Felipe Falanghe
Felipe Falanghe

Kerbal Space Program / Floating Origin Interactive

Built for How Games Get Made

Milestones Overview

Ship on time Keep your team aligned and your progress visible. Milestones and Runs help you plan realistically and know where you actually stand.

Vision Board Canvas

Map out your game’s big picture on an infinite canvas while staying connected to the cards doing the work.

Dependency View
Dependencies

Track task dependencies to visualize how work connects across your project. Automatically notify team members when it’s their turn to act, keeping work moving and everyone informed.

Codecks Notifications

Keep discussions focused, actionable, and centralized. Automatic nudges help your team resolve things quickly without important context getting buried.

Multi-project Overview

Codecks allows you to stay on top of multiple productions. Laser focus on one project or effortlessly see all projects at a glance.

Integrations Overview

Powerful integrations and importers so that you can bring your favorite dev tools with you.

Built for How Games Get Made

Journeys Pipeline

Define your pipeline once and apply it automatically whenever a new asset is created. Every asset follows the same steps, in the right order, with the right context attached.

Dependency View
Dependencies

Track task dependencies to visualize how work connects across your project. Automatically notify team members when it’s their turn to act, keeping work moving and everyone informed.

Beast Mode Badge

Beast Mode highlights cards that keep missing deadlines with an escalating marker. No more tasks silently rolling from sprint to sprint. Get accountability without micromanaging.

Codecks Notifications

Keep discussions focused, actionable, and centralized. Automatic nudges help your team resolve things quickly without important context getting buried.

Milestones Overview

Keep your team aligned and your progress visible. Milestones and Runs help you plan realistically and know where you actually stand.

Integrations Overview

Powerful integrations and importers so that you can bring your favorite dev tools with you.

Built for How Games Get Made

Milestones Overview

Keep your team aligned and your progress visible. Milestones and Runs help you plan realistically and know where you actually stand.

Hero Cards Overview

Track weapons, characters, levels, and systems as concrete things, not just tickets. Hero Cards let you see the state of any asset with all related tasks and dependencies in one view.

Effort Tracking Metrics

Track art effort separately from code effort separately from audio effort. See at a glance which discipline is overloaded and where the real bottlenecks are.

Journeys Pipeline

Define your pipeline once and apply it automatically whenever a new asset is created. Every asset follows the same steps, in the right order, with the right context attached.

Dependency View
Dependencies

Track task dependencies to visualize how work connects across your project. Automatically notify team members when it’s their turn to act, keeping work moving and everyone informed.

Integrations Overview

Powerful integrations and importers so that you can bring your favorite dev tools with you.

Collect community feedback and make it actionable

Bitbucket
Discord
GitHub
Godot
Slack
Steam
Unity
GitLab
Unreal
Website
Codecks Icon

Collect ideas, bugs, and suggestions straight from Discord. Our bot reduces busywork, keeps your community engaged, and updates everyone with karma, upvotes, and status changes.

Learn more

Collect community feedback and make it actionable

Bitbucket
Discord
GitHub
Godot
Slack
Steam
Unity
GitLab
Unreal
Website
Codecks Icon

Collect ideas, bugs, and suggestions straight from Discord. Our bot reduces busywork, keeps your community engaged, and updates everyone with karma, upvotes, and status changes.

Learn more

Trusted by great game studios

Halls of Torment
Town to City
Morbid Metal
The Berlin Apartment
Constance
The Darkest Files
Lonely Mountains: Snow Riders
Rogue Voltage
Deadly Days: Roadtrip
Mother Machine

The adaptive design and visual card ordering is easy to get into and perfect for keeping track of multiple projects at once. Also a big bonus: the direct feedback loop for bugs and feature requests with the developers - our wishes are being heard and responded to.

Milan Pingel
Milan Pingel

Massive Miniteam

We love Codecks! We use it to manage tasks for ourselves, but the ability to expose these to the community was a key feature for the public-facing nature of our project.

Ciro Continisio
Ciro Continisio

Unity Technologies

Having your game design documentation in the same tool as task management has given us many unforseen efficiencies. Codeck’s is a more intuitive design documentation tool than documents or wiki.

Colter Hochstetler
Colter Hochstetler

Founder & Director of Game / SunSpear Games

Codecks is an order of magnitude above all project management solutions we’ve used before. I’ve used other integrated tools before, but this takes it to a whole new level.

Felipe Falanghe
Felipe Falanghe

Creator of Kerbal Space Program / Floating Origin Interactive

Codecks solves the communication problem for distributed teams elegantly, making it as easy as chat, and more reliable than email. We have fewer meetings as a result, and everyone is really happy with how snappy and fun it is to use!

Lukas Orsvärn
Lukas Orsvärn

Technical Artist / Wolfire Games

We tried a lot of different game project management tools but Codecks is the first one we stuck with and it’s now an integral part of our daily routine and planning.

Daniel Helbig
Daniel Helbig

Megagon Industries

We’ve tried a lot of agile PM solutions in the past. With Codecks it seems like we’ve found our final best fit. It’s lean and easy to get into. Yet it’s powerful and satisfies all our needs regarding agile project management.

Paul Lawitzki
Paul Lawitzki

Chasing Carrots

We have used Codecks during the development of Suzerain extensively and it provided a visually pleasing and efficient game project management experience.

Ata Sergey Nowak
Ata Sergey Nowak

Managing Director & Co-founder / Torpor Games

If you’ve ever felt like falling asleep while using Jira, Trello or writing the 451st user story, this is the PJM tool for you. Elegant, responsive & more fun than shuffling sleeved cards.

Sam Luckhardt
Sam Luckhardt

Tonkotsu Games

Codecks is playful, easy to use and well arranged. I can manage tasks detailed enough to work efficiently but I do not lose any time on juggling with the project management software.

Jörg Reisig
Jörg Reisig

Anomaly Games

It is super joyful to use Codecks! In other tools a lot of time was spent in the tool rather than working on problems. Codecks makes it super easy to change stuff around and super useful to keep track of things like metrics, blocks, reviews and multiple conversation threads.

Sebastian Krause
Sebastian Krause

Batty Rabbit

It’s fairly obvious that it’s created by game developers - there’s clearly been a lot of thought put into what works and what doesn’t!

Alex May
Alex May

Moon Mode

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The only platform built exclusively for game production

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